SimpleNGL 1.0
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genShader(const std::string &_name, const std::string &_VSname, const std::string &_FSname, const std::vector< std::string > &_attributes) | GLWindow | [protected] |
GLWindow(QWidget *_parent) | GLWindow | |
initializeGL() | GLWindow | [protected] |
m_transformStack | GLWindow | [protected] |
paintGL() | GLWindow | [protected] |
processKeyPress(QKeyEvent *_event) | GLWindow | |
reset() | GLWindow | [slot] |
resizeGL(const int _w, const int _h) | GLWindow | [protected] |
setBendDamping(double _value) | GLWindow | [slot] |
setBendStiffness(double _value) | GLWindow | [slot] |
setGrav(double _value) | GLWindow | [slot] |
setShearDamping(double _value) | GLWindow | [slot] |
setShearStiffness(double _value) | GLWindow | [slot] |
setStructDamping(double _value) | GLWindow | [slot] |
setStructStiffness(double _value) | GLWindow | [slot] |
setTimeStep(double _value) | GLWindow | [inline, slot] |
setWindX(double _value) | GLWindow | [slot] |
setWindY(double _value) | GLWindow | [slot] |
setWindZ(double _value) | GLWindow | [slot] |
timerEvent(QTimerEvent *_event) | GLWindow | [protected] |
toggleWireframe(bool _mode) | GLWindow | [inline, slot] |