SimpleNGL 1.0
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changeGravity(const float &_value) | Cloth | |
changeWind(const float &_x, const float &_y, const float &_z) | Cloth | |
Cloth(int _width, int _height, const float &_spacing) | Cloth | |
draw() | Cloth | |
init() | Cloth | |
m_bendDamping | Cloth | |
m_bendStiffness | Cloth | |
m_gravity | Cloth | |
m_shearDamping | Cloth | |
m_shearStiffness | Cloth | |
m_squall | Cloth | |
m_structDamping | Cloth | |
m_structStiffness | Cloth | |
m_wind | Cloth | |
setIntegration(INTEGRATION _v) | Cloth | [inline] |
setupParticles() | Cloth | |
update(const float &_time) | Cloth | |
~Cloth() | Cloth |