Eulerian Smoke Simulation on the GPU
|
drawSlice(Texture3D *_texture3D, ngl::TransformStack &_transformStack) | VolumeSlicer | |
init() | VolumeSlicer | |
passViewProjectionMatrix(ngl::Matrix _modelView, ngl::Matrix _projection) | VolumeSlicer | |
setOpacity(float _opacity) | VolumeSlicer | |
setSlice(int _slice) | VolumeSlicer | |
VolumeSlicer() | VolumeSlicer | |
~VolumeSlicer() | VolumeSlicer |