This is the complete list of members for
Texture3D, including all inherited members.
bind() | Texture | |
getDataType() const | Texture | [inline] |
getDepth() const | Texture3D | [inline] |
getFormat() const | Texture | [inline] |
getHandle() const | Texture | [inline] |
getHeight() const | Texture3D | [inline] |
getImageUnit() const | Texture | [inline] |
getSamplerIndex() const | Texture | [inline] |
getTarget() const | Texture | [inline] |
getWidth() const | Texture3D | [inline] |
isBound() const | Texture | [inline] |
m_dataType | Texture | [protected] |
m_format | Texture | [protected] |
m_handle | Texture | [protected] |
m_imageUnit | Texture | [protected] |
m_isBound | Texture | [protected] |
m_samplerIndex | Texture | [protected] |
m_target | Texture | [protected] |
read(GLenum _target, GLint _mipLevel, GLenum _format, GLenum _dataType, void *_readData) | Texture | |
setTextureParameter(GLenum _target, GLenum _paramName, GLfloat _paramValue) | Texture | |
setTextureParameter(GLenum _target, GLenum _paramName, GLint _paramValue) | Texture | |
Texture(GLenum _target, GLenum _format, GLenum _dataType, int _samplerIndex) | Texture | |
Texture3D(GLenum _target, int _width, int _height, int _depth, GLint _internalFormat, GLenum _format, GLenum _dataType, GLenum _minFilter, GLenum _magFilter, GLenum _wrapMode, int _samplerIndex, GLint _mipLevel=0, void *_data=0) | Texture3D | |
unbind() | Texture | |
write(GLint _mipLevel, GLint _xOffset, GLint _yOffset, GLint _zOffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, void *_data) | Texture3D | |
writeFromPBO(GLint _mipLevel, GLint _xOffset, GLint _yOffset, GLint _zOffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, GLuint _pboHandle) | Texture3D | |
~Texture() | Texture | |