This is the complete list of members for
Texture, including all inherited members.
bind() | Texture | |
getDataType() const | Texture | [inline] |
getFormat() const | Texture | [inline] |
getHandle() const | Texture | [inline] |
getImageUnit() const | Texture | [inline] |
getSamplerIndex() const | Texture | [inline] |
getTarget() const | Texture | [inline] |
isBound() const | Texture | [inline] |
m_dataType | Texture | [protected] |
m_format | Texture | [protected] |
m_handle | Texture | [protected] |
m_imageUnit | Texture | [protected] |
m_isBound | Texture | [protected] |
m_samplerIndex | Texture | [protected] |
m_target | Texture | [protected] |
read(GLenum _target, GLint _mipLevel, GLenum _format, GLenum _dataType, void *_readData) | Texture | |
setTextureParameter(GLenum _target, GLenum _paramName, GLfloat _paramValue) | Texture | |
setTextureParameter(GLenum _target, GLenum _paramName, GLint _paramValue) | Texture | |
Texture(GLenum _target, GLenum _format, GLenum _dataType, int _samplerIndex) | Texture | |
unbind() | Texture | |
~Texture() | Texture | |