Eulerian Smoke Simulation on the GPU
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getDepth() const | PingPongVolume | [inline] |
getHeight() const | PingPongVolume | [inline] |
getPbo() const | PingPongVolume | [inline] |
getTexture() const | PingPongVolume | [inline] |
getWidth() const | PingPongVolume | [inline] |
loadReadData(void *_data) | PingPongVolume | |
loadWriteData(void *_data) | PingPongVolume | |
PingPongVolume(int _width, int _height, int _depth, int _samplerIndex) | PingPongVolume | |
swap() | PingPongVolume | |
~PingPongVolume() | PingPongVolume |