, including all inherited members.
BackgroundType enum name (defined in GLWindow) | GLWindow | |
DARK enum value (defined in GLWindow) | GLWindow | |
DENSITY enum value (defined in GLWindow) | GLWindow | |
FieldToRender enum name (defined in GLWindow) | GLWindow | |
GLWindow(QWidget *_parent) | GLWindow | |
initializeGL() | GLWindow | [protected] |
LIGHT enum value (defined in GLWindow) | GLWindow | |
paintGL() | GLWindow | [protected] |
PRESSURE enum value (defined in GLWindow) | GLWindow | |
resizeGL(const int _w, const int _h) | GLWindow | [protected] |
setAmbientTemperature(double _ambientTemperature) | GLWindow | [inline, slot] |
setBGType(int _bgType) | GLWindow | [slot] |
setBuoyancyDirection(float _dirX, float _dirY, float _dirZ) | GLWindow | [inline, slot] |
setBuoyancyLift(double _buoyancyLift) | GLWindow | [inline, slot] |
setCellSize(double _cellSize) | GLWindow | [inline, slot] |
setDensityDissipation(double _densityDissipation) | GLWindow | [inline, slot] |
setGasWeight(double _gasWeight) | GLWindow | [inline, slot] |
setImpulseDensity(double _impulseDensity) | GLWindow | [inline, slot] |
setImpulsePosition(double _posX, double _posY, double _posZ) | GLWindow | [inline, slot] |
setImpulseTemperature(double _impulseTemperature) | GLWindow | [inline, slot] |
setIsoLevel(float _isoLevel) | GLWindow | [slot] |
setLightAttenuation(float _constant, float _linear, float _quadratic) | GLWindow | [slot] |
setLightColour(float _r, float _g, float _b) | GLWindow | [slot] |
setLightPosition(float _posX, float _posY, float _posZ) | GLWindow | [slot] |
setLightSpecColour(float _r, float _g, float _b) | GLWindow | [slot] |
setMeshColour(float _r, float _g, float _b) | GLWindow | [slot] |
setMeshField(int _meshField) | GLWindow | [slot] |
setMeshingMethod(int _method) | GLWindow | [slot] |
setMeshMaterial(int _materialIndex) | GLWindow | [slot] |
setNoiseDrivingFunc(int _funcIndexX, int _funcIndexY, int _funcIndexZ) | GLWindow | [inline, slot] |
setNoiseVariance(float _noiseVarianceX, float _noiseVarianceY, float _noiseVarianceZ) | GLWindow | [inline, slot] |
setObstacleGeometry(int _geoIndex) | GLWindow | [slot] |
setPoissonIterations(int _numPoissonIterations) | GLWindow | [inline, slot] |
setSamplingChannel(int _channelIndex) | GLWindow | [slot] |
setSliceField(int _sliceField) | GLWindow | [slot] |
setSliceOpacity(double _opacity) | GLWindow | [slot] |
setSlicePos(int _slicePos) | GLWindow | [slot] |
setSplatRadius(double _splatRadius) | GLWindow | [inline, slot] |
setTemperatureDissipation(double _temperatureDissipation) | GLWindow | [inline, slot] |
setTimestep(double _timestep) | GLWindow | [inline, slot] |
setVelocityDissipation(double _velocityDissipation) | GLWindow | [inline, slot] |
TEMPERATURE enum value (defined in GLWindow) | GLWindow | |
toggleContainer(bool _displayContainer) | GLWindow | [slot] |
toggleGridPlane(bool _displayGridPlane) | GLWindow | [slot] |
toggleLightIcon(bool _displayLightIcon) | GLWindow | [slot] |
toggleMesh(bool _displayMesh) | GLWindow | [slot] |
toggleObstacles(bool _displayObstacles) | GLWindow | [slot] |
togglePeriodicNoise(bool _enablePeriodicNoise) | GLWindow | [inline, slot] |
toggleSimulation() | GLWindow | [slot] |
toggleSlice(bool _displaySlice) | GLWindow | [slot] |
VELOCITY enum value (defined in GLWindow) | GLWindow | |
~GLWindow() | GLWindow | |