Eulerian Smoke Simulation on the GPU
GLWindow Member List
This is the complete list of members for GLWindow, including all inherited members.
BackgroundType enum name (defined in GLWindow)GLWindow
DARK enum value (defined in GLWindow)GLWindow
DENSITY enum value (defined in GLWindow)GLWindow
FieldToRender enum name (defined in GLWindow)GLWindow
GLWindow(QWidget *_parent)GLWindow
initializeGL()GLWindow [protected]
LIGHT enum value (defined in GLWindow)GLWindow
paintGL()GLWindow [protected]
PRESSURE enum value (defined in GLWindow)GLWindow
resizeGL(const int _w, const int _h)GLWindow [protected]
setAmbientTemperature(double _ambientTemperature)GLWindow [inline, slot]
setBGType(int _bgType)GLWindow [slot]
setBuoyancyDirection(float _dirX, float _dirY, float _dirZ)GLWindow [inline, slot]
setBuoyancyLift(double _buoyancyLift)GLWindow [inline, slot]
setCellSize(double _cellSize)GLWindow [inline, slot]
setDensityDissipation(double _densityDissipation)GLWindow [inline, slot]
setGasWeight(double _gasWeight)GLWindow [inline, slot]
setImpulseDensity(double _impulseDensity)GLWindow [inline, slot]
setImpulsePosition(double _posX, double _posY, double _posZ)GLWindow [inline, slot]
setImpulseTemperature(double _impulseTemperature)GLWindow [inline, slot]
setIsoLevel(float _isoLevel)GLWindow [slot]
setLightAttenuation(float _constant, float _linear, float _quadratic)GLWindow [slot]
setLightColour(float _r, float _g, float _b)GLWindow [slot]
setLightPosition(float _posX, float _posY, float _posZ)GLWindow [slot]
setLightSpecColour(float _r, float _g, float _b)GLWindow [slot]
setMeshColour(float _r, float _g, float _b)GLWindow [slot]
setMeshField(int _meshField)GLWindow [slot]
setMeshingMethod(int _method)GLWindow [slot]
setMeshMaterial(int _materialIndex)GLWindow [slot]
setNoiseDrivingFunc(int _funcIndexX, int _funcIndexY, int _funcIndexZ)GLWindow [inline, slot]
setNoiseVariance(float _noiseVarianceX, float _noiseVarianceY, float _noiseVarianceZ)GLWindow [inline, slot]
setObstacleGeometry(int _geoIndex)GLWindow [slot]
setPoissonIterations(int _numPoissonIterations)GLWindow [inline, slot]
setSamplingChannel(int _channelIndex)GLWindow [slot]
setSliceField(int _sliceField)GLWindow [slot]
setSliceOpacity(double _opacity)GLWindow [slot]
setSlicePos(int _slicePos)GLWindow [slot]
setSplatRadius(double _splatRadius)GLWindow [inline, slot]
setTemperatureDissipation(double _temperatureDissipation)GLWindow [inline, slot]
setTimestep(double _timestep)GLWindow [inline, slot]
setVelocityDissipation(double _velocityDissipation)GLWindow [inline, slot]
TEMPERATURE enum value (defined in GLWindow)GLWindow
toggleContainer(bool _displayContainer)GLWindow [slot]
toggleGridPlane(bool _displayGridPlane)GLWindow [slot]
toggleLightIcon(bool _displayLightIcon)GLWindow [slot]
toggleMesh(bool _displayMesh)GLWindow [slot]
toggleObstacles(bool _displayObstacles)GLWindow [slot]
togglePeriodicNoise(bool _enablePeriodicNoise)GLWindow [inline, slot]
toggleSimulation()GLWindow [slot]
toggleSlice(bool _displaySlice)GLWindow [slot]
VELOCITY enum value (defined in GLWindow)GLWindow
~GLWindow()GLWindow
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