Eulerian Smoke Simulation on the GPU
FluidEngine Member List
This is the complete list of members for FluidEngine, including all inherited members.
DENSITY enum value (defined in FluidEngine)FluidEngine
drawContainer(ngl::TransformStack &_transformStack)FluidEngine
drawMesh(RenderField _field, ngl::TransformStack &_transformStack)FluidEngine
drawObstacles(ngl::TransformStack &_transformStack)FluidEngine
drawSlice(RenderField _field, ngl::TransformStack &_transformStack)FluidEngine
FluidEngine(int _simResX, int _simResY, int _simResZ)FluidEngine
getGasSolver() const FluidEngine [inline]
getSimResX() const FluidEngine [inline]
getSimResY() const FluidEngine [inline]
getSimResZ() const FluidEngine [inline]
init()FluidEngine
passViewProjectionMatrix(ngl::Matrix _modelView, ngl::Matrix _projection)FluidEngine
PRESSURE enum value (defined in FluidEngine)FluidEngine
RenderField enum name (defined in FluidEngine)FluidEngine
resetResolution()FluidEngine
setAmbientTemperature(float _ambientTemperature)FluidEngine [inline]
setBuoyancyDirection(float _dirX, float _dirY, float _dirZ)FluidEngine [inline]
setBuoyancyLift(float _buoyancyLift)FluidEngine [inline]
setCellSize(float _cellSize)FluidEngine [inline]
setDensityDissipation(float _densityDissipation)FluidEngine [inline]
setGasWeight(float _gasWeight)FluidEngine [inline]
setImpulseDensity(float _impulseDensity)FluidEngine [inline]
setImpulsePosition(float _posX, float _posY, float _posZ)FluidEngine [inline]
setImpulseTemperature(float _impulseTemperature)FluidEngine [inline]
setIsoLevel(float _isoLevel)FluidEngine
setMeshColour(float _r, float _g, float _b)FluidEngine
setMeshingMethod(int _meshingMethod)FluidEngine
setNoiseDrivingFunc(int _funcIndexX, int _funcIndexY, int _funcIndexZ)FluidEngine [inline]
setNoiseVariance(float _noiseVarianceX, float _noiseVarianceY, float _noiseVarianceZ)FluidEngine [inline]
setObstacleGeometry(int _geoIndex)FluidEngine
setPoissonIterations(int _numPoissonIterations)FluidEngine [inline]
setSamplingChannel(int _channelIndex)FluidEngine
setSliceOpacity(float _opacity)FluidEngine
setSlicePos(int _slicePos)FluidEngine
setSplatRadius(float _splatRadius)FluidEngine [inline]
setTemperatureDissipation(float _temperatureDissipation)FluidEngine [inline]
setTimestep(float _timestep)FluidEngine [inline]
setVelocityDissipation(float _velocityDissipation)FluidEngine [inline]
TEMPERATURE enum value (defined in FluidEngine)FluidEngine
togglePeriodicNoise(bool _enablePeriodicNoise)FluidEngine [inline]
updateOutputs()FluidEngine
VELOCITY enum value (defined in FluidEngine)FluidEngine
~FluidEngine()FluidEngine
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