Eulerian Smoke Simulation on the GPU
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bind(GLenum _target) | BufferObject | |
BufferObject() | BufferObject | |
getHandle() const | BufferObject | [inline] |
getParameter(GLenum _value, GLint *_data) | BufferObject | |
getTarget() const | BufferObject | [inline] |
loadData(GLsizeiptr _dataSize, const GLvoid *_data, GLenum _bufferUsage) | BufferObject | |
unbind() | BufferObject | |
updateSubData(GLintptr _dataOffest, GLsizeiptr _dataSize, const GLvoid *_data) | BufferObject | |
~BufferObject() | BufferObject |