draw(const std::string &_shaderName, ngl::TransformStack &_transformStack) | Plane | |
drawSphere(const std::string &_shaderName, ngl::TransformStack &_transformStack) | Plane | |
getFirstV() const | Plane | [inline] |
getIsHit() const | Plane | [inline] |
getSecondV() const (defined in Plane) | Plane | [inline] |
getThirdV() const (defined in Plane) | Plane | [inline] |
Plane(ngl::Vector _p0, ngl::Vector _p1, ngl::Vector _p2) | Plane | |
rayPlaneIntersect(Ray &_ray) | Plane | |
reset(ngl::Vector _v0, ngl::Vector _v1, ngl::Vector _v2) | Plane |