Wing 323 - Gamepad Version
V1.0
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changeHealth(int _health) | Player | [inline] |
deathScreenDelay(float _timeDelay) | Player | [inline] |
die() | Player | [inline] |
displayDeathScreen() | Player | [inline] |
displayObjectID(RaycastHit _objectHit) | Player | [inline] |
dropItem(string _itemName) | Player | [inline] |
getHealth() | Player | [inline] |
getIsObjectInLeftHand() | Player | [inline] |
getIsObjectInRightHand() | Player | [inline] |
getLeftHandPos() | Player | [inline] |
getNumberOfDeaths() | Player | [inline] |
getRightHandPos() | Player | [inline] |
meeleHitDelay(int _timeDelay) | Player | [inline] |
OnControllerColliderHit(ControllerColliderHit _hit) | Player | [inline] |
pickupItem(string _itemName, GameObject _item) | Player | [inline] |
resetPlayer() | Player | [inline] |
setIsObjectInLeftHand(bool _isInHand) | Player | [inline] |
setIsObjectInRightHand(bool _isInHand) | Player | [inline] |
setLastCheckpoint(Vector3 _checkpoint) | Player | [inline] |
Start() | Player | [inline] |
takeDamage(string _bodypartHit) | Player | [inline] |
Update() | Player | [inline] |