Wing 323 - Gamepad Version
V1.0
|
checkAllEnemiesDead() | EnemyRoom | [inline] |
m_entrance (defined in Room) | Room | [protected] |
m_exit (defined in Room) | Room | [protected] |
m_keyCard (defined in Room) | Room | [protected] |
m_roomType (defined in Room) | Room | [protected] |
setLastRoomCompleted(Vector3 _lastRoomCompleted) | Room | [inline, protected] |
spawnEnemies(int _numOfEnemies) | EnemyRoom | [inline] |
spawnKeyCard() | Room | [inline, protected] |
Start() | EnemyRoom | [inline] |
Update() | EnemyRoom | [inline] |