Awake() | MainGame | |
cameraOpacities | MainGame | |
cameras | MainGame | |
ExitToMenu() | MainGame | |
FadeCamera(int index, float opacity) | MainGame | |
GameState enum name | MainGame | |
gameState | MainGame | |
instance | MainGame | [static] |
IsOutOfBounds(float x, float y) | MainGame | |
levelCamera | MainGame | |
mapBounds | MainGame | |
mapMask | MainGame | |
music | MainGame | |
OnApplicationQuit() | MainGame | |
OnGameStateChanged(GameState oldState) | MainGame | |
OnPauseChanged() | MainGame | |
paused | MainGame | |
playerCameraPrefab | MainGame | |
players | MainGame | |
RegisterPlayer(Competitor competitor) | MainGame | |
Restart() | MainGame | |
startFinishCheckpoint | MainGame | |
statistics | MainGame | |
Update() | MainGame |