Awake() | GameUI | |
DrawCropped(Rect drawRegion, Rect offset, Texture tex) | GameUI | [static] |
FormatTime(float t) | GameUI | [static] |
GizmoRect(float rx, float ry, float rw, float rh) | GameUI | [static] |
GizmoTexture(Rect b, Texture texture) | GameUI | [static] |
hud | GameUI | |
HUDBounds(int playerID) | GameUI | [static] |
map | GameUI | |
menu | GameUI | |
scores | GameUI | |
SplitScreen() | GameUI | |
status | GameUI | |
Update() | GameUI |