Here is a list of all class members with links to the classes they belong to:
- r -
- r_
: GenericReader< SourceEncoding, TargetEncoding, StackAllocator >::ClearStackOnExit
- Random()
: ngl::Random
- randomNumber()
: ngl::Random
- randomPositiveNumber()
: ngl::Random
- RAPIDJSON_DISABLEIF_RETURN()
: GenericPointer< ValueType, Allocator >
, GenericValue< Encoding, Allocator >
- RAPIDJSON_STATIC_ASSERT()
: AutoUTFInputStream< CharType, InputByteStream >
, AutoUTFOutputStream< CharType, OutputByteStream >
, EncodedInputStream< Encoding, InputByteStream >
, EncodedOutputStream< Encoding, OutputByteStream >
, UTF16< CharType >
, UTF32< CharType >
- RawAssign()
: GenericValue< Encoding, Allocator >
- rcVirtualScreen
: _GPU_DEVICE
- RDONLY
: fmt::File
- RDWR
: fmt::File
- Read()
: FileReadStream
- read()
: fmt::File
, ngl::AbstractSerializer
- READ
: ngl::AbstractSerializer
- read()
: ngl::AbstractSerializer
, ngl::XMLSerializer
- READ
: ngl::XMLSerializer
- read()
: ngl::XMLSerializer
- readCount_
: FileReadStream
- Realloc()
: CrtAllocator
, MemoryPoolAllocator< BaseAllocator >
- recalculate()
: ngl::BBox
- Reference
: GenericMemberIterator< Const, Encoding, Allocator >
- reference
: rapidxml::attribute_iterator< Ch >
, rapidxml::node_iterator< Ch >
- reflect()
: ngl::Vec3
- registerUniform()
: ngl::ShaderLib
- registerVAOCreator()
: ngl::VAOFactory
- rem
: imaxdiv_t
- remove_all_attributes()
: rapidxml::xml_node< Ch >
- remove_all_nodes()
: rapidxml::xml_node< Ch >
- remove_attribute()
: rapidxml::xml_node< Ch >
- remove_first_attribute()
: rapidxml::xml_node< Ch >
- remove_first_node()
: rapidxml::xml_node< Ch >
- remove_last_attribute()
: rapidxml::xml_node< Ch >
- remove_last_node()
: rapidxml::xml_node< Ch >
- remove_node()
: rapidxml::xml_node< Ch >
- removeVAO()
: ngl::AbstractVAO
, ngl::MultiBufferVAO
, ngl::SimpleIndexVAO
, ngl::SimpleVAO
- removeVOA()
: ngl::VertexArrayObject
- renderText()
: ngl::Text
- reorderVerts()
: ngl::NCCAPointBake
- report_unhandled_arg()
: fmt::ArgVisitor< Impl, Result >
, fmt::internal::PrecisionHandler
, fmt::internal::WidthHandler
- reserve()
: fmt::Buffer< T >
- reset()
: ngl::ShaderLib
, ngl::Transformation
- Reset()
: Writer< OutputStream, SourceEncoding, TargetEncoding, StackAllocator >
- resize()
: fmt::Buffer< T >
- Resize()
: internal::Stack< Allocator >
- RibExport()
: ngl::RibExport
- right()
: ngl::Vec3
, ngl::Vec4
- RightBracketToken
: GenericReader< SourceEncoding, TargetEncoding, StackAllocator >
- RightCurlyBracketToken
: GenericReader< SourceEncoding, TargetEncoding, StackAllocator >
- roll()
: ngl::Camera
- Rotate()
: ngl::RibExport
- rotatePoint()
: ngl::Quaternion
- rotateX()
: ngl::Mat3
, ngl::Mat4
, ngl::Quaternion
- rotateY()
: ngl::Mat3
, ngl::Mat4
, ngl::Quaternion
- rotateZ()
: ngl::Mat3
, ngl::Mat4
, ngl::Quaternion
- rotAxes()
: ngl::Camera
- RuntimeError()
: fmt::internal::RuntimeError