NGL
6.5
The NCCA Graphics Library
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This is the complete list of members for ngl::Vec4, including all inherited members.
angleBetween(const Vec4 &_v) const noexcept | ngl::Vec4 | |
cross(const Vec4 &_v1, const Vec4 &_v2) noexcept | ngl::Vec4 | |
cross(const Vec4 &_b) const noexcept | ngl::Vec4 | |
dot(const Vec4 &_b) const noexcept | ngl::Vec4 | |
down() | ngl::Vec4 | inlinestatic |
in() | ngl::Vec4 | inlinestatic |
inner(const Vec4 &_v) const noexcept | ngl::Vec4 | |
left() | ngl::Vec4 | inlinestatic |
length() const noexcept | ngl::Vec4 | |
lengthSquared() const noexcept | ngl::Vec4 | |
m_a | ngl::Vec4 | |
m_b | ngl::Vec4 | |
m_g | ngl::Vec4 | |
m_openGL | ngl::Vec4 | |
m_r | ngl::Vec4 | |
m_w | ngl::Vec4 | |
m_x | ngl::Vec4 | |
m_y | ngl::Vec4 | |
m_z | ngl::Vec4 | |
Mat4 class | ngl::Vec4 | friend |
normalize() noexcept | ngl::Vec4 | |
null() noexcept | ngl::Vec4 | |
Obj class | ngl::Vec4 | friend |
openGL() noexcept | ngl::Vec4 | inline |
operator!=(const Vec4 &_v) const noexcept | ngl::Vec4 | |
operator*(Real _i) const noexcept | ngl::Vec4 | |
operator*(const Vec4 &_v) const noexcept | ngl::Vec4 | |
operator*(const Mat4 &_m) const noexcept | ngl::Vec4 | |
operator*=(Real _v) noexcept | ngl::Vec4 | |
operator+(const Vec4 &_v) const noexcept | ngl::Vec4 | |
operator+=(const Vec4 &_v) noexcept | ngl::Vec4 | |
operator-(const Vec4 &_v) const noexcept | ngl::Vec4 | |
operator-() noexcept | ngl::Vec4 | |
operator-=(const Vec4 &_v) noexcept | ngl::Vec4 | |
operator/(Real _v) const noexcept | ngl::Vec4 | |
operator/(const Vec4 &_v) const noexcept | ngl::Vec4 | |
operator/=(Real _v) noexcept | ngl::Vec4 | |
operator=(const Vec4 &_v) noexcept | ngl::Vec4 | |
operator=(const Vec3 &_v) noexcept | ngl::Vec4 | |
operator=(Real _v) noexcept | ngl::Vec4 | |
operator==(const Vec4 &_v) const noexcept | ngl::Vec4 | |
operator[](int _i) noexcept | ngl::Vec4 | |
operator[](int _i) const noexcept | ngl::Vec4 | inline |
out() | ngl::Vec4 | inlinestatic |
outer(const Vec4 &_v) const noexcept | ngl::Vec4 | |
Quaternion class | ngl::Vec4 | friend |
right() | ngl::Vec4 | inlinestatic |
set(Real _x, Real _y, Real _z, Real _w=1.0) noexcept | ngl::Vec4 | |
set(const Vec4 &_v) noexcept | ngl::Vec4 | |
set(const Vec3 &_v) noexcept | ngl::Vec4 | |
toVec2() const noexcept | ngl::Vec4 | inline |
toVec3() const noexcept | ngl::Vec4 | inline |
Transformation class | ngl::Vec4 | friend |
up() | ngl::Vec4 | inlinestatic |
VBOPrimitives class | ngl::Vec4 | friend |
Vec4() | ngl::Vec4 | inline |
Vec4(const Vec4 &_v)=default | ngl::Vec4 | |
Vec4(const Vec3 &_v, float _w=1.0f) noexcept | ngl::Vec4 | inline |
Vec4(Real _x, Real _y, Real _z, Real _w=1.0f) noexcept | ngl::Vec4 | inline |
zero() | ngl::Vec4 | inlinestatic |