NGL
6.5
The NCCA Graphics Library
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This is the complete list of members for ngl::PathCamera, including all inherited members.
boxInFrustum(const AABB &b) const noexcept | ngl::Camera | |
calculateFrustum() noexcept | ngl::Camera | |
CAMBWD enum value | ngl::PathCamera | protected |
Camera() noexcept | ngl::Camera | |
Camera(const Vec3 &_eye, const Vec3 &_look, const Vec3 &_up) noexcept | ngl::Camera | |
CAMFWD enum value | ngl::PathCamera | protected |
createCurvesForDrawing(int _lod) noexcept | ngl::PathCamera | |
DIRECTION enum name | ngl::PathCamera | protected |
drawFrustum() noexcept | ngl::Camera | |
drawPaths() const noexcept | ngl::PathCamera | |
getAspect() const noexcept | ngl::Camera | inline |
getEye() const noexcept | ngl::Camera | inline |
getFar() const noexcept | ngl::Camera | inline |
getFOV() const noexcept | ngl::Camera | inline |
getLook() const noexcept | ngl::Camera | inline |
getN() const noexcept | ngl::Camera | inline |
getNear() const noexcept | ngl::Camera | inline |
getProjectionMatrix() noexcept | ngl::Camera | inline |
getU() const noexcept | ngl::Camera | inline |
getUp() const noexcept | ngl::Camera | inline |
getV() const noexcept | ngl::Camera | inline |
getViewMatrix() noexcept | ngl::Camera | inline |
getVPMatrix() const noexcept | ngl::Camera | inline |
isPointInFrustum(const Vec3 &_p) const noexcept | ngl::Camera | |
isSphereInFrustum(const Vec3 &_p, Real _radius) const noexcept | ngl::Camera | |
loadPath(const std::string &_fName) noexcept | ngl::PathCamera | |
m_aspect | ngl::Camera | protected |
m_dir | ngl::PathCamera | protected |
m_eye | ngl::Camera | protected |
m_eyeCurvePoint | ngl::PathCamera | protected |
m_eyePath | ngl::PathCamera | protected |
m_fbl | ngl::Camera | protected |
m_fbr | ngl::Camera | protected |
m_fov | ngl::Camera | protected |
m_ftl | ngl::Camera | protected |
m_ftr | ngl::Camera | protected |
m_height | ngl::Camera | protected |
m_look | ngl::Camera | protected |
m_lookCurvePoint | ngl::PathCamera | protected |
m_lookPath | ngl::PathCamera | protected |
m_n | ngl::Camera | protected |
m_nbl | ngl::Camera | protected |
m_nbr | ngl::Camera | protected |
m_ntl | ngl::Camera | protected |
m_ntr | ngl::Camera | protected |
m_planes | ngl::Camera | protected |
m_projectionMatrix | ngl::Camera | protected |
m_step | ngl::PathCamera | protected |
m_u | ngl::Camera | protected |
m_up | ngl::Camera | protected |
m_v | ngl::Camera | protected |
m_viewMatrix | ngl::Camera | protected |
m_width | ngl::Camera | protected |
m_zFar | ngl::Camera | protected |
m_zNear | ngl::Camera | protected |
move(Real _dx, Real _dy, Real _dz) noexcept | ngl::Camera | |
moveBoth(Real _dx, Real _dy, Real _dz) noexcept | ngl::Camera | |
moveEye(Real _dx, Real _dy, Real _dz) noexcept | ngl::Camera | |
moveLook(Real _dx, Real _dy, Real _dz) noexcept | ngl::Camera | |
normalisedPitch(Real _angle) noexcept | ngl::Camera | |
normalisedRoll(Real _angle) noexcept | ngl::Camera | |
normalisedYaw(Real _angle) noexcept | ngl::Camera | |
PathCamera() | ngl::PathCamera | inline |
PathCamera(const Vec3 &_up, const BezierCurve &_eyePath, const BezierCurve &_lookPath, const Real _step) noexcept | ngl::PathCamera | |
PathCamera(const Vec3 &_up, Vec3 const *_eyePoints, int _nEyePoints, Vec3 const *_lookPoints, int _nLookPoints, Real _step) noexcept | ngl::PathCamera | |
PathCamera(const Vec4 &_up, const std::string &_fName, Real _step) noexcept | ngl::PathCamera | |
pitch(Real _angle) noexcept | ngl::Camera | |
ProjPlane enum name | ngl::Camera | protected |
roll(Real _angle) noexcept | ngl::Camera | |
rotAxes(Vec4 &io_a, Vec4 &io_b, const Real _angle) noexcept | ngl::Camera | protected |
set(const Vec3 &_eye, const Vec3 &_look, const Vec3 &_up) noexcept | ngl::Camera | |
setAspect(Real _asp) noexcept | ngl::Camera | |
setDefaultCamera() noexcept | ngl::Camera | |
setEye(Vec4 _e) noexcept | ngl::Camera | inline |
setLook(Vec4 _e) noexcept | ngl::Camera | inline |
setPerspProjection() noexcept | ngl::Camera | protected |
setProjectionMatrix() noexcept | ngl::Camera | protected |
setShape(Real _viewAngle, Real _aspect, Real _near, Real _far) noexcept | ngl::Camera | |
setViewAngle(Real _angle) noexcept | ngl::Camera | |
setViewMatrix() noexcept | ngl::Camera | protected |
slide(Real _du, Real _dv, Real _dn) noexcept | ngl::Camera | |
update() noexcept | ngl::PathCamera | |
updateLooped() noexcept | ngl::PathCamera | |
writeRib(RibExport &_rib) const noexcept | ngl::Camera | |
yaw(Real _angle) noexcept | ngl::Camera | |
~PathCamera() noexcept | ngl::PathCamera |