NGL
6.5
The NCCA Graphics Library
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This is the complete list of members for ngl::Mat4, including all inherited members.
Adjacent(const Mat4 &_mat) noexcept | ngl::Mat4 | |
Adjacent() noexcept | ngl::Mat4 | |
as3x3Array(Real _d[9]) const noexcept | ngl::Mat4 | |
asQuaternion() const noexcept | ngl::Mat4 | |
Camera class | ngl::Mat4 | friend |
determinant() const noexcept | ngl::Mat4 | |
euler(const Real _angle, const Real _x, const Real _y, const Real _z) noexcept | ngl::Mat4 | |
getBackVector() const noexcept | ngl::Mat4 | |
getDownVector() const noexcept | ngl::Mat4 | |
getForwardVector() const noexcept | ngl::Mat4 | |
getLeftVector() const noexcept | ngl::Mat4 | |
getRightVector() const noexcept | ngl::Mat4 | |
getUpVector() const noexcept | ngl::Mat4 | |
identity() noexcept | ngl::Mat4 | |
inverse() noexcept | ngl::Mat4 | |
m_00 | ngl::Mat4 | |
m_01 | ngl::Mat4 | |
m_02 | ngl::Mat4 | |
m_03 | ngl::Mat4 | |
m_10 | ngl::Mat4 | |
m_11 | ngl::Mat4 | |
m_12 | ngl::Mat4 | |
m_13 | ngl::Mat4 | |
m_20 | ngl::Mat4 | |
m_21 | ngl::Mat4 | |
m_22 | ngl::Mat4 | |
m_23 | ngl::Mat4 | |
m_30 | ngl::Mat4 | |
m_31 | ngl::Mat4 | |
m_32 | ngl::Mat4 | |
m_33 | ngl::Mat4 | |
m_m | ngl::Mat4 | |
m_openGL | ngl::Mat4 | |
Mat4() noexcept | ngl::Mat4 | |
Mat4(Real _m[4][4]) noexcept | ngl::Mat4 | |
Mat4(Real _00, Real _01, Real _02, Real _03, Real _10, Real _11, Real _12, Real _13, Real _20, Real _21, Real _22, Real _23, Real _30, Real _31, Real _32, Real _33) noexcept | ngl::Mat4 | |
Mat4(const Mat4 &_m) noexcept | ngl::Mat4 | |
Mat4(Real _m) noexcept | ngl::Mat4 | |
null() noexcept | ngl::Mat4 | |
openGL() noexcept | ngl::Mat4 | inline |
operator*(const Mat4 &_m) const noexcept | ngl::Mat4 | |
operator*(const Real _i) const noexcept | ngl::Mat4 | |
operator*(const Vec4 &_v) const noexcept | ngl::Mat4 | |
operator*=(const Mat4 &_m) noexcept | ngl::Mat4 | |
operator*=(const Real _i) noexcept | ngl::Mat4 | |
operator+(const Mat4 &_m) const noexcept | ngl::Mat4 | |
operator+=(const Mat4 &_m) noexcept | ngl::Mat4 | |
operator=(const Mat4 &_m) noexcept | ngl::Mat4 | |
Quaternion class | ngl::Mat4 | friend |
rotateX(const Real _deg) noexcept | ngl::Mat4 | |
rotateY(const Real _deg) noexcept | ngl::Mat4 | |
rotateZ(const Real _deg) noexcept | ngl::Mat4 | |
scale(const Real _x, const Real _y, const Real _z) noexcept | ngl::Mat4 | |
setAtXY(GLint _x, GLint _y, Real _equals) noexcept | ngl::Mat4 | |
subMatrix3x3(const int _i, const int _j, Real o_mat[]) const noexcept | ngl::Mat4 | |
Transformation class | ngl::Mat4 | friend |
translate(const Real _x, const Real _y, const Real _z) noexcept | ngl::Mat4 | |
transpose() noexcept | ngl::Mat4 | |
Vec4 class | ngl::Mat4 | friend |