NGL  6.5
The NCCA Graphics Library
ngl::Mat4 Member List

This is the complete list of members for ngl::Mat4, including all inherited members.

Adjacent(const Mat4 &_mat) noexceptngl::Mat4
Adjacent() noexceptngl::Mat4
as3x3Array(Real _d[9]) const noexceptngl::Mat4
asQuaternion() const noexceptngl::Mat4
Camera classngl::Mat4friend
determinant() const noexceptngl::Mat4
euler(const Real _angle, const Real _x, const Real _y, const Real _z) noexceptngl::Mat4
getBackVector() const noexceptngl::Mat4
getDownVector() const noexceptngl::Mat4
getForwardVector() const noexceptngl::Mat4
getLeftVector() const noexceptngl::Mat4
getRightVector() const noexceptngl::Mat4
getUpVector() const noexceptngl::Mat4
identity() noexceptngl::Mat4
inverse() noexceptngl::Mat4
m_00ngl::Mat4
m_01ngl::Mat4
m_02ngl::Mat4
m_03ngl::Mat4
m_10ngl::Mat4
m_11ngl::Mat4
m_12ngl::Mat4
m_13ngl::Mat4
m_20ngl::Mat4
m_21ngl::Mat4
m_22ngl::Mat4
m_23ngl::Mat4
m_30ngl::Mat4
m_31ngl::Mat4
m_32ngl::Mat4
m_33ngl::Mat4
m_mngl::Mat4
m_openGLngl::Mat4
Mat4() noexceptngl::Mat4
Mat4(Real _m[4][4]) noexceptngl::Mat4
Mat4(Real _00, Real _01, Real _02, Real _03, Real _10, Real _11, Real _12, Real _13, Real _20, Real _21, Real _22, Real _23, Real _30, Real _31, Real _32, Real _33) noexceptngl::Mat4
Mat4(const Mat4 &_m) noexceptngl::Mat4
Mat4(Real _m) noexceptngl::Mat4
null() noexceptngl::Mat4
openGL() noexceptngl::Mat4inline
operator*(const Mat4 &_m) const noexceptngl::Mat4
operator*(const Real _i) const noexceptngl::Mat4
operator*(const Vec4 &_v) const noexceptngl::Mat4
operator*=(const Mat4 &_m) noexceptngl::Mat4
operator*=(const Real _i) noexceptngl::Mat4
operator+(const Mat4 &_m) const noexceptngl::Mat4
operator+=(const Mat4 &_m) noexceptngl::Mat4
operator=(const Mat4 &_m) noexceptngl::Mat4
Quaternion classngl::Mat4friend
rotateX(const Real _deg) noexceptngl::Mat4
rotateY(const Real _deg) noexceptngl::Mat4
rotateZ(const Real _deg) noexceptngl::Mat4
scale(const Real _x, const Real _y, const Real _z) noexceptngl::Mat4
setAtXY(GLint _x, GLint _y, Real _equals) noexceptngl::Mat4
subMatrix3x3(const int _i, const int _j, Real o_mat[]) const noexceptngl::Mat4
Transformation classngl::Mat4friend
translate(const Real _x, const Real _y, const Real _z) noexceptngl::Mat4
transpose() noexceptngl::Mat4
Vec4 classngl::Mat4friend