NGL
6.5
The NCCA Graphics Library
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This is the complete list of members for ngl::Mat3, including all inherited members.
Camera class | ngl::Mat3 | friend |
determinant() const noexcept | ngl::Mat3 | |
euler(Real _angle, Real _x, Real _y, Real _z) noexcept | ngl::Mat3 | |
getBackVector() const noexcept | ngl::Mat3 | |
getDownVector() const noexcept | ngl::Mat3 | |
getForwardVector() const noexcept | ngl::Mat3 | |
getLeftVector() const noexcept | ngl::Mat3 | |
getRightVector() const noexcept | ngl::Mat3 | |
getUpVector() const noexcept | ngl::Mat3 | |
identity() noexcept | ngl::Mat3 | |
inverse() noexcept | ngl::Mat3 | |
m_00 | ngl::Mat3 | |
m_01 | ngl::Mat3 | |
m_02 | ngl::Mat3 | |
m_10 | ngl::Mat3 | |
m_11 | ngl::Mat3 | |
m_12 | ngl::Mat3 | |
m_20 | ngl::Mat3 | |
m_21 | ngl::Mat3 | |
m_22 | ngl::Mat3 | |
m_m | ngl::Mat3 | |
m_openGL | ngl::Mat3 | |
Mat3() noexcept | ngl::Mat3 | |
Mat3(Real _00, Real _01, Real _02, Real _10, Real _11, Real _12, Real _20, Real _21, Real _22) noexcept | ngl::Mat3 | |
Mat3(const Mat4 &_m) noexcept | ngl::Mat3 | |
Mat3(const Mat3 &_m) noexcept | ngl::Mat3 | |
Mat3(const Real _m) noexcept | ngl::Mat3 | |
null() noexcept | ngl::Mat3 | |
openGL() noexcept | ngl::Mat3 | inline |
operator*(const Mat3 &_m) const noexcept | ngl::Mat3 | |
operator*(Real _i) const noexcept | ngl::Mat3 | |
operator*(const Vec3 &_v) const noexcept | ngl::Mat3 | |
operator*=(const Mat3 &_m) noexcept | ngl::Mat3 | |
operator*=(Real _i) noexcept | ngl::Mat3 | |
operator+(const Mat3 &_m) const noexcept | ngl::Mat3 | |
operator+=(const Mat3 &_m) noexcept | ngl::Mat3 | |
Quaternion class | ngl::Mat3 | friend |
rotateX(Real _deg) noexcept | ngl::Mat3 | |
rotateY(Real _deg) noexcept | ngl::Mat3 | |
rotateZ(Real _deg) noexcept | ngl::Mat3 | |
scale(Real _x, Real _y, Real _z) noexcept | ngl::Mat3 | |
setAtXY(GLint _x, GLint _y, Real _equals) noexcept | ngl::Mat3 | |
Transformation class | ngl::Mat3 | friend |
transpose() noexcept | ngl::Mat3 |