NGL
6.5
The NCCA Graphics Library
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Basic text rendering for OpenGL 3.x. More...
#include "Colour.h"
#include "Types.h"
#include "Vec2.h"
#include "VAOFactory.h"
#include "SimpleVAO.h"
#include <memory>
#include <QFont>
#include "Mat4.h"
Go to the source code of this file.
Classes | |
struct | ngl::FontChar |
a structure to hold the font char texture id and the vao. The vao for each font will be a different size need to investigate is a scale would be quicker / more efficient than storing multiple billboards (some will be the same size) More... | |
class | ngl::Text |
Namespaces | |
ngl | |
implementation files for RibExport class | |
Basic text rendering for OpenGL 3.x.
Definition in file Text.h.