NGL  6.5
The NCCA Graphics Library
ShaderProgram.h File Reference
#include "Shader.h"
#include "Types.h"
#include "Util.h"
#include <vector>
#include <unordered_map>
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class  ngl::ShaderProgram
struct  ngl::ShaderProgram::uniformData
 this structure holds information about the registered uniforms in the program id is the uniform location, name is the uniform name, type is the GLenum type More...


 implementation files for RibExport class