Marisa Liebner
Virtual Garment Creation and Cloth Simulation - A Tool for Unreal Engine 5
Summary
This plugin for Unreal Engine 5.5 on Linux integrates 2D pattern drafting, mesh generation, digital sewing, and real-time cloth simulation into a seamless, in-editor workflow.
With this plugin, users can:
- Draw and edit garment patterns directly in Unreal Engine 
- Automatically generate triangulated meshes from flat patterns 
- Define seams and view cloth simulation in real time using Chaos Cloth 
- Iterate quickly without relying on external tools 
Leveraging Unreal Engine’s native modules, this plugin presents a streamlined approach to digital garment creation, suitable for both real-time and cinematic pipelines, and explores new opportunities within the engine’s cloth design capabilities.
Thesis: View PDF | Code & further details: View on GitHub