Marisa Liebner

Virtual Garment Creation and Cloth Simulation - A Tool for Unreal Engine 5

Summary

This plugin for Unreal Engine 5.5 on Linux integrates 2D pattern drafting, mesh generation, digital sewing, and real-time cloth simulation into a seamless, in-editor workflow.

With this plugin, users can:

  • Draw and edit garment patterns directly in Unreal Engine

  • Automatically generate triangulated meshes from flat patterns

  • Define seams and view cloth simulation in real time using Chaos Cloth

  • Iterate quickly without relying on external tools

Leveraging Unreal Engine’s native modules, this plugin presents a streamlined approach to digital garment creation, suitable for both real-time and cinematic pipelines, and explores new opportunities within the engine’s cloth design capabilities.

Thesis: View PDF | Code & further details: View on GitHub

Contact

LinkedIn | GitHub