Marisa Liebner
Virtual Garment Creation and Cloth Simulation - A Tool for Unreal Engine 5
Summary
This plugin for Unreal Engine 5.5 on Linux integrates 2D pattern drafting, mesh generation, digital sewing, and real-time cloth simulation into a seamless, in-editor workflow.
With this plugin, users can:
Draw and edit garment patterns directly in Unreal Engine
Automatically generate triangulated meshes from flat patterns
Define seams and view cloth simulation in real time using Chaos Cloth
Iterate quickly without relying on external tools
Leveraging Unreal Engine’s native modules, this plugin presents a streamlined approach to digital garment creation, suitable for both real-time and cinematic pipelines, and explores new opportunities within the engine’s cloth design capabilities.
Thesis: View PDF | Code & further details: View on GitHub