Nina Kokot
Maya Paint and Retopology Pipeline Tool
Summary
Topology is a vital part of the production pipeline because many other parts of it depends on it. Nowadays, to ensure the correct topology there are many tools available either for subdivision or re-topology but not all of them are t for beginners. QuadDraw Tool from Autodesk Maya is one of the most popular ones but it lacks guidance for novices. This tool was created mainy to help with this problem and to help people starting out with 3D modelling and re-topology. Another purpose of this tool was to improve the pipeline and reduce potential mistakes that could create unnecessary costs and time losses.
Thesis Maya Paint and Retopology Pipeline Tool
GitHub: [link] ( https://github.com/Nonanike/Master_project)
Contact
LinkedIn: linkedin.com/in/nina-kokot-2a596123b Email: ninaolgakokot@gmail.com