Alex Christo

Procedural Creature Generation and Animation for Games

Summary

A realtime procedural creature generation system built in Unity. The aim was to create a more open ended generation system than had existed previously. A base body is created using free form deformation, it is rigged and skinned automatically. Limbs are then attached to create one of three creature types: swimming, flying or walking. Animations are all driven procedurally and adapt to the creature generated.

Thesis Procedural Creature Generation and Animation for Games

Contact

LinkedIn : https://www.linkedin.com/in/alex-christo-574ba6173/?originalSubdomain=uk

Github : https://github.com/kingkristo