thesis
This project is about the implementation of an innovative skinning technique presented at SIGGRAPH 2013 and contained in the paper “Implicit skinning: real-time skin deformation with contact modeling” by R. Vaillant, et al.
Program and Results
UI of the program (C++, OpenGL and QT)

Finger High Poly LBS/Implicit Skinning comparison

Arm High Poly LBS/Implicit Skinning comparison

Leg High Poly LBS/Implicit Skinning comparison

Finger Low Poly LBS/Implicit Skinning comparison

Arm Low Poly LBS/Implicit Skinning comparison
