Interactive tool for procedural city generation in Houdini
Soham Ramteke MSc Project
Creation Video :
Create Terrain: Procedural
Create Terrain: Height Map Based
Create / Edit Road:
Click anywhere to add new point. select and move/delete any point to modify the road.
Paint Geometries: with dummy geometry output
Select a geometry and paint anywhere on the terrain. Areas covered by Roads and previously painted geometries will automatically be non-paintable.
Paint Multiple Geometries:
Use Embedded Geometries:
When the layout is created and positioning of buildings is done, use Embedded geometries for output.
Changing the year will change the type, size & appearance of buildings accordingly.
Provide User Geometries:
Different user defined geometries can also be used with the tool.
Map Based City Creation:
User can also use an external City Road Map to create the City Layout.
Map Based City:
Creating Final City:
Paint the roads, buildings, trees and finalize the layout for the final city using the dummy geometries
Use Embedded geometries or provide external geometries for the final output
Digital Asset Network: