Soham Ramteke
Interactive tool for procedural city generation in Houdini
Soham Ramteke MSc Project
Thesis INTERACTIVE TOOL FOR PROCEDURAL CITY GENERATION IN HOUDINI
Output

Creation Video :
-–
Creation :
Create Terrain: Procedural

Create Terrain: Height Map Based

Create / Edit Road:

Click anywhere to add new point. select and move/delete any point to modify the road.
Paint Geometries: with dummy geometry output

Select a geometry and paint anywhere on the terrain. Areas covered by Roads and previously painted geometries will automatically be non-paintable.
Paint Multiple Geometries:

Use Embedded Geometries:

When the layout is created and positioning of buildings is done, use Embedded geometries for output.
Change year:

Changing the year will change the type, size & appearance of buildings accordingly.
Provide User Geometries:

Different user defined geometries can also be used with the tool.
Map Based City Creation:

User can also use an external City Road Map to create the City Layout.
Map Based City:

Creating Final City:

Paint the roads, buildings, trees and finalize the layout for the final city using the dummy geometries
Final City:

Use Embedded geometries or provide external geometries for the final output
Digital Asset Network:
